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labyrinthian_mods) wrote in
f_o_e2020-07-27 09:15 pm
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Entry tags:
Test Drive Meme 2
☙ Test Drive Meme
☙Gladsheim
☙ More Merchant Caravans Arriving in Etria:
☙ A Suspicious Spring:
☙Building Traps and Nets:
☙ Extra
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Labyrinthian’s August Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it! The TDM will double as the intro log and threads in this TDM can be considered game canon after apping if you wish!
Existing players can make their own logs using TDM prompts!
A important dated to remember are August 1, 2020, 9pm EST when Reserves open and August 8, 2020, 9pm EST when Applications open.
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Labyrinthian!
☙Gladsheim
You wake up in what looks like a cryogenic pod. There are other pods around you, some of them still sealed shut and others open with people stepping out of them like you did. There’s some technology around you but all of it is overgrown with plants. There are some panels but touching them only causes a sad whirring sound before...nothing happens.
After a moment there’s a pinging sound before a blue panel, like the one that brought you here, that pops up.New Quest!! Make it out of Gladsheim alive! Fight your way to safety!
Then the door leaving out of this area opens up, draw your weapons and prepare to fight!
Most of the monsters seem to be some kind of small woodland creature but bigger. Be careful! In Gladsheim there are a lot of blocked corridors, locked doors and dead ends...try not to get cornered alone!
Though unlike the previous arrivals, you’re in luck, because as the door keeping the monsters out open, everyone who were brought before suddenly get a ping as a blue menu opens:New Quest!! Rescue those lost in Gladsheim!
Anyone going into Gladsheim and successfully rescuing a new arrival gains:
1000 gold
ITEM: 10 beeswax candles. Heals status ailment BLINDNESS when lit. Each candle is one use only.
ITEM: 1 potato. HP+5 when eaten.
New arrivals...get nothing! Unless one counts the pinging sound before a blue panel pops up again. Congratulations on making it out of Gladsheim!
...following that is an unskippable tutorial teaching you how to open the menu, access your inventory, read messages and see your status! There is a grayed out selection that says ‘Guildmates’.
☙ More Merchant Caravans Arriving in Etria:
There sure have been a lot of caravans coming through Etria lately, each more well-stocked and colorful than the next, some clearly from countries wealthy enough to edge even their own flags in gold thread. At least it has been livelier and it gives you some variation in terms of NPC dialogue. (Even if these merchant NPCs only ever seem to be complaining about the weather, about how long it takes to get here and about some guy named Alian.)
A. Merchants Giving Out Weird Samples
Come one and come all to look through the wares from far and wide.
Hey you! Yes, you! Can I interest you in this lovely spider's silk robe (DEF+8, BURN RESIST+1)? Guaranteed not to burn until at least the third wear!
How about some hardtack (TP+10, HP-5), dear adventurer? At least a year old but still tasting like it was baked only two months ago!
No, no, come look at these rare golden statues (sells for 10 gold), inscribed with ancient symbols that shift in ways that could drive any sentient being mad! In a good way!
B. Inn
Maybe you haven’t yet found a guild so you’ve been staying at the Lady of the Lake. But today when you return from a hard day of adventuring, Vivian tells you all the rooms are full. There are so many merchants! It’s making so much more work for her!
She complains for a little bit before getting to the point: there is no room for you tonight. To compensate you, she offers to let you pick a piece of yellow candy from a jar as compensation. None of them are labelled but this is what’s in there:
Lemon Candy (LIGHTNING DEFENSE+2)
Banana Candy (LIGHTNING ATTACK+2)
☙ A Suspicious Spring:
A long hot day of adventuring later, the sound of running water is probably music to your ears. Or maybe you've been here long enough to never trust anything, not even the water.
The sight you come upon seems to be a bit too good to be true: a forest grotto with a waterfall splashing into a shallow pool of clean cold water, the shadows deep green and the light dappled as it filters through the trees.
What do you do?
A. Drink!
One sip and you'll feel your armor getting heavy, large and you can see the growing horror in your guildmates eyes as you shrink down to be no larger than a hand.
EFFECTS:
EVASION +10
SPEED -10
ATTACK -10
DEFENSE -10
Of course, a quiet sit of about two hours and you'll begin to grow back but you don't know that yet.
B. Bathe!
Just because you don't see monsters doesn't mean they don't like to congregate near water!
Except when you come out, dripping and trying to dry off? Nothing even remotely dangerous shows up. When it does for some reason, you always manage a critical hit. When you eat suspicious berries? You survive. You trip over something and it's a treasure chest that has actual money in it. If you try to steal from a monster, you always get something good. What gives?!
EFFECTS:
LUCK +100
This effect also only lasts for two hours so take advantage of it while it’s there! Just make sure it doesn’t wear off somewhere dangerous...
☙Building Traps and Nets:
Everyone is abuzz with talk about how they’ve found shed skins of Star Fireflies in the labyrinth! These rare monsters are said to be able to grant wishes once they pupate! No chrysalis have been found on Floor 1 but everyone is beginning to prepare by making nets and traps.
A. Collection Materials
Shortly after the discovery, Napier’s Firm posted a list of required materials so she can make the tools needed. All these materials can be easily found on Floor 1 of the Yggdrasil Labyrinth. Here are the lists:
Star Net:
Spider Silk
Mandrake Branch
Star Container:
Giant Insect Eye
Sticky Sap
These items can be found as monster drops from Mandrakes and Spiders which suddenly started appearing in Floor 1. The Giant Insect Eye and Sticky Sap are rare drops. So the question now is...how lucky are you feeling?
B. Trapping the Trapper
As time goes on, someone mentions that in a far corner of Floor 1 there is a nest of Golden Spiders that leave behind rare drops more often! Those who haven’t had much luck getting Giant Insect Eyes may want to try their luck there. But beware...these Spiders are much more aggressive and if you get stuck in their web it’s impossible to escape! According to Ceft, the unique chemical properties of the thread means it can only be dissolved with human tears. Even just a drop will do! Maybe you should consider bringing an onion when you go after these creatures. (Fontayne and Vivian both will offer to sell you some onions if asked about them…but at a very inflated price.)
☙ Extra
Got something in mind? Want to play with the setting more? The sky's the limit, so feel free and make up your own prompts to play with!
Welcome to Labyrinthian’s August Test Drive Meme! Please check out the FAQ and rules as you test your characters out. The setting is yours to play with, so be creative and have a good time with it! The TDM will double as the intro log and threads in this TDM can be considered game canon after apping if you wish!
Existing players can make their own logs using TDM prompts!
A important dated to remember are August 1, 2020, 9pm EST when Reserves open and August 8, 2020, 9pm EST when Applications open.
If you have any questions about the TDM, feel free to ask us here. If there are any other questions, you can catch us via PM, the FAQ or the contact page. Thank you for your interest in Labyrinthian!
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